#include "nrutil.h" void splin2(x1a,x2a,ya,y2a,m,n,x1,x2,y) float **y2a,**ya,*y,x1,x1a[],x2,x2a[]; int m,n; { void spline(),splint(); int j; float *ytmp,*yytmp; ytmp=vector(1,m); yytmp=vector(1,m); for (j=1;j<=m;j++) splint(x2a,ya[j],y2a[j],n,x2,&yytmp[j]); spline(x1a,yytmp,m,1.0e30,1.0e30,ytmp); splint(x1a,yytmp,ytmp,m,x1,y); free_vector(yytmp,1,m); free_vector(ytmp,1,m); }