#include "nrutil.h" void quadvl(x,y,fa,fb,fc,fd) float *fa,*fb,*fc,*fd,x,y; { float qa,qb,qc,qd; qa=FMIN(2.0,FMAX(0.0,1.0-x)); qb=FMIN(2.0,FMAX(0.0,1.0-y)); qc=FMIN(2.0,FMAX(0.0,x+1.0)); qd=FMIN(2.0,FMAX(0.0,y+1.0)); *fa=0.25*qa*qb; *fb=0.25*qb*qc; *fc=0.25*qc*qd; *fd=0.25*qd*qa; }