#include #include "nrutil.h" float pythag(a,b) float a,b; { float absa,absb; absa=fabs(a); absb=fabs(b); if (absa > absb) return absa*sqrt(1.0+SQR(absb/absa)); else return (absb == 0.0 ? 0.0 : absb*sqrt(1.0+SQR(absa/absb))); }