3 0 0
# The first line has to be a version number:
# <Major version> <Minor version> <Release>
# No comments are allowed before that first line
# blank lines or comments after "#" allowed
# decimal or hex numbers are allowed
# Number to use for maximum RGB intensity
max=256 # for 8 bit, use max=0x10000 for 16 bit
columns=10 # number of columns for color palette
# Static colors:
# "static" name { R G B }
#
# The first color has index 0, the second color
# has index 1 and so on
static black { 0 0 0 }
static white { 0xff, 0xff, 0xff } # commas are optional
static "lt grey" { 240 240 240 } # if name has whitespace, must quote
static "lt wheat" { 240 240 210 }
static red { 255 0 0 } # index 4
static green { 0 255 0 } # index 5
When configuring a widget, the color can be selected by name or
picked from a dialog displaying the whole color palette.
rule Rainbow
{
<0 : red
>0 : green
default : black
}
This color will change, depending on the Color Value,
from green for positive value over black for zero into red for
negative values. The Color Value is provided by the
widget. For most widgets it will be the current value of the readback
or control PV, some widgets might allow for a separate "Color PV" that
can be different from the main PV.
Another example:
# Rule entries can be exact values,
# comparisons and boolean combinations.
# Conditions to be joined to enhance readability:
rule rule1 { # comment
11 : ||
12 : ||
13 : red
14 : blue
15 : green
<2 || >4 : &&
<7 || >9 : forest
default : black
}
alarm {
disconnected : "Disconn/Invalid"
invalid : "Disconn/Invalid"
minor : "Monitor: MINOR"
major : "Monitor: MAJOR"
noalarm : "Monitor: NORMAL"
}
The specification for the no alarm state may either be a valid color
name or "*". In the latter case, the object's foreground color determine the non-alarm color.
menumap {
black
"light grey"
red
forest
"blink green"
}
If this option is used, all color names must be explicitly included in the
list (if they are to appear in the menu).