/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Network.h" #include #include #include #include #include #include #include using namespace decaf; using namespace decaf::internal; using namespace decaf::internal::net; using namespace decaf::internal::util; using namespace decaf::lang; using namespace decaf::lang::exceptions; using namespace decaf::util; using namespace decaf::util::concurrent; //////////////////////////////////////////////////////////////////////////////// Network* Network::networkRuntime = NULL; //////////////////////////////////////////////////////////////////////////////// namespace decaf { namespace internal { namespace net { class NetworkData { private: NetworkData(const NetworkData&); NetworkData& operator=(const NetworkData&); public: ResourceLifecycleManager resources; Mutex lock; LinkedList shutdownTasks; NetworkData() : resources(), lock(), shutdownTasks() {} ~NetworkData() { try { std::auto_ptr > iter(shutdownTasks.iterator()); while (iter->hasNext()) { Runnable* task = iter->next(); try { task->run(); delete task; } catch (...) { } } } catch (...) { } } }; }}} //////////////////////////////////////////////////////////////////////////////// Network::Network() : data(new NetworkData()) { } //////////////////////////////////////////////////////////////////////////////// Network::~Network() { try { delete this->data; } DECAF_CATCH_NOTHROW( Exception) DECAF_CATCHALL_NOTHROW()} //////////////////////////////////////////////////////////////////////////////// void Network::addNetworkResource(Resource* value) { this->data->resources.addResource(value); } //////////////////////////////////////////////////////////////////////////////// Network* Network::getNetworkRuntime() { if (Network::networkRuntime == NULL) { throw IllegalStateException(__FILE__, __LINE__, "Network Runtime is not Initialized."); } return Network::networkRuntime; } //////////////////////////////////////////////////////////////////////////////// Mutex* Network::getRuntimeLock() { return &(this->data->lock); } //////////////////////////////////////////////////////////////////////////////// void Network::initializeNetworking() { #ifndef WIN32 // Remove the SIGPIPE so that the application isn't aborted if a connected // socket breaks during a read or write. apr_signal_block(SIGPIPE); #endif Network::networkRuntime = new Network(); } //////////////////////////////////////////////////////////////////////////////// void Network::shutdownNetworking() { delete Network::networkRuntime; } //////////////////////////////////////////////////////////////////////////////// void Network::addShutdownTask(decaf::lang::Runnable* task) { if (task != NULL) { this->data->shutdownTasks.add(task); } }