/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _CMS_CMSPROPERTIES_H_ #define _CMS_CMSPROPERTIES_H_ #include #include #include #include namespace cms { /** * Interface for a Java-like properties object. This is essentially * a map of key-value string pairs. * * @since 1.1 */ class CMS_API CMSProperties { public: virtual ~CMSProperties(); /** * Returns the current count of all the Properties that are currently stored in * the Properties object. * * @return the number of properties currently stored. */ virtual int size() const = 0; /** * Returns true if the properties object is empty * * @return true if empty */ virtual bool isEmpty() const = 0; /** * Looks up the value for the given property. * * @param name * The name of the property to be looked up. * @return the value of the property with the given name, if it * exists. If it does not exist, returns NULL. */ virtual const char* getProperty(const std::string& name) const = 0; /** * Looks up the value for the given property. * * @param name * the name of the property to be looked up. * @param defaultValue * The value to be returned if the given property does not exist. * @return The value of the property specified by name, if it * exists, otherwise the defaultValue. */ virtual std::string getProperty(const std::string& name, const std::string& defaultValue) const = 0; /** * Sets the value for a given property. If the property already * exists, overwrites the value. * * @param name * The name of the value to be written. * @param value * The value to be written. */ virtual void setProperty(const std::string& name, const std::string& value) = 0; /** * Check to see if the Property exists in the set * * @param name * the name of the property to check * @return true if property exists, false otherwise. */ virtual bool hasProperty(const std::string& name) const = 0; /** * Removes the property with the given name. If the property existed in the * collection then it is removed and returned, otherwise an empty string is * returned. * * @param name * the name of the property to be removed. * * @returns the value that was removed from the Properties, or empty string. */ virtual std::string remove(const std::string& name) = 0; /** * Returns a vector containing all the names of the properties currently stored * in the Properties object. * * @returns an STL std::vector with all the currently stored property names. */ virtual std::vector propertyNames() const = 0; /** * Method that serializes the contents of the property map to * an array. * * @return list of pairs where the first is the name and the second * is the value. */ virtual std::vector< std::pair< std::string, std::string > > toArray() const = 0; /** * Copies the contents of the given properties object to this one. * * @param source * The source properties object. */ virtual void copy(const CMSProperties* source) = 0; /** * Clones this object. * * @returns a replica of this object. */ virtual CMSProperties* clone() const = 0; /** * Clears all properties from the map. */ virtual void clear() = 0; /** * Formats the contents of the Properties Object into a string * that can be logged, etc. * * @returns string value of this object. */ virtual std::string toString() const = 0; }; } #endif /*_CMS_CMSPROPERTIES_H_*/