/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SimplePriorityMessageDispatchChannel.h" #include #include using namespace std; using namespace activemq; using namespace activemq::core; using namespace activemq::commands; using namespace activemq::exceptions; using namespace decaf; using namespace decaf::lang; using namespace decaf::util; using namespace decaf::util::concurrent; //////////////////////////////////////////////////////////////////////////////// const int SimplePriorityMessageDispatchChannel::MAX_PRIORITIES = 10; //////////////////////////////////////////////////////////////////////////////// SimplePriorityMessageDispatchChannel::SimplePriorityMessageDispatchChannel() : closed(false), running(false), mutex(), channels(MAX_PRIORITIES), enqueued(0) { } //////////////////////////////////////////////////////////////////////////////// SimplePriorityMessageDispatchChannel::~SimplePriorityMessageDispatchChannel() { } //////////////////////////////////////////////////////////////////////////////// void SimplePriorityMessageDispatchChannel::enqueue(const Pointer& message) { synchronized(&mutex) { this->getChannel(message).addLast(message); this->enqueued++; mutex.notify(); } } //////////////////////////////////////////////////////////////////////////////// void SimplePriorityMessageDispatchChannel::enqueueFirst(const Pointer& message) { synchronized(&mutex) { this->getChannel(message).addFirst(message); this->enqueued++; mutex.notify(); } } //////////////////////////////////////////////////////////////////////////////// bool SimplePriorityMessageDispatchChannel::isEmpty() const { return this->enqueued == 0; } //////////////////////////////////////////////////////////////////////////////// Pointer SimplePriorityMessageDispatchChannel::dequeue(long long timeout) { synchronized(&mutex) { // Wait until the channel is ready to deliver messages. while (timeout != 0 && !closed && (isEmpty() || !running)) { if (timeout == -1) { mutex.wait(); } else { mutex.wait((unsigned long) timeout); break; } } if (closed || !running || isEmpty()) { return Pointer(); } return removeFirst(); } return Pointer(); } //////////////////////////////////////////////////////////////////////////////// Pointer SimplePriorityMessageDispatchChannel::dequeueNoWait() { synchronized(&mutex) { if (closed || !running || isEmpty()) { return Pointer(); } return removeFirst(); } return Pointer(); } //////////////////////////////////////////////////////////////////////////////// Pointer SimplePriorityMessageDispatchChannel::peek() const { synchronized(&mutex) { if (closed || !running || isEmpty()) { return Pointer(); } return getFirst(); } return Pointer(); } //////////////////////////////////////////////////////////////////////////////// void SimplePriorityMessageDispatchChannel::start() { synchronized(&mutex) { if (!closed) { running = true; mutex.notifyAll(); } } } //////////////////////////////////////////////////////////////////////////////// void SimplePriorityMessageDispatchChannel::stop() { synchronized(&mutex) { running = false; mutex.notifyAll(); } } //////////////////////////////////////////////////////////////////////////////// void SimplePriorityMessageDispatchChannel::close() { synchronized(&mutex) { if (!closed) { running = false; closed = true; } mutex.notifyAll(); } } //////////////////////////////////////////////////////////////////////////////// void SimplePriorityMessageDispatchChannel::clear() { synchronized(&mutex) { for (int i = 0; i < MAX_PRIORITIES; i++) { this->channels[i].clear(); } } } //////////////////////////////////////////////////////////////////////////////// int SimplePriorityMessageDispatchChannel::size() const { synchronized(&mutex) { return this->enqueued; } return 0; } //////////////////////////////////////////////////////////////////////////////// std::vector > SimplePriorityMessageDispatchChannel::removeAll() { std::vector > result; synchronized(&mutex) { for (int i = MAX_PRIORITIES - 1; i >= 0; --i) { std::vector > temp(channels[i].toArray()); result.insert(result.end(), temp.begin(), temp.end()); this->enqueued -= (int) temp.size(); channels[i].clear(); } } return result; } //////////////////////////////////////////////////////////////////////////////// LinkedList >& SimplePriorityMessageDispatchChannel::getChannel(const Pointer& dispatch) { int priority = cms::Message::DEFAULT_MSG_PRIORITY; if (dispatch->getMessage() != NULL) { priority = Math::max(dispatch->getMessage()->getPriority(), 0); priority = Math::min(dispatch->getMessage()->getPriority(), 9); } return this->channels[priority]; } //////////////////////////////////////////////////////////////////////////////// Pointer SimplePriorityMessageDispatchChannel::removeFirst() { if (this->enqueued > 0) { for (int i = MAX_PRIORITIES - 1; i >= 0; i--) { LinkedList >& channel = channels[i]; if (!channel.isEmpty()) { this->enqueued--; return channel.pop(); } } } return Pointer(); } //////////////////////////////////////////////////////////////////////////////// Pointer SimplePriorityMessageDispatchChannel::getFirst() const { if (this->enqueued > 0) { for (int i = MAX_PRIORITIES - 1; i >= 0; i--) { LinkedList >& channel = channels[i]; if (!channel.isEmpty()) { return channel.getFirst(); } } } return Pointer(); }